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Gravesend, 2007

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Electronics

Gravesend, 2007
An art work / short film by Steve McQueen premiered at the Venice Biennale and exhibited at the Renaissance Society in Chicago, USA in 2007 and at the Uneven Geographies exhibition at the Nottingham Contemporary Gallery, UK in 2010.
Gallery photo above. Renaissance Society exhibition photos here. Acquired by the Museum of Modern Art, New York, USA here. Not available to watch online.

After a decade of rare earth metal mining in the Democratic Republic of the Congo for use in the growing consumer electronics sector, and recognising the history of African colonial plunder artist Steve McQueen sets out to make a short film that brings this story into one piece of art work. He travels between the coltan mines of the DRC and a coltan processing facilities in the UK. The miners, sometimes children, dig coltan from muddy trenches. This is brutal and poorly paid work wrecks the environment and funds a civil war in which 4 million people have lost their lives. The specialist metals which emerge from this ravaged place are perfect ingredients for modern consumer electronics, because they can conduct electricity without getting too hot. McQueen visits a pristine, computerised factory facility in the UK where this coltan ore is processed. The film he makes out of these loaded and shockingly different elements is described by critics and viewers as abstract, poetic, animated (sometimes), deafeningly loud (sometimes), beautiful, intense, opaque, meditative, melancholy, that works though ‘phenomenological estrangement’, has no titles or narration and scenes and moods that leap between places and dissolve into one another. The coltan miners appear in it as ‘ghostly absences of light’. For McQueen, this isn’t a documentary film. It doesn’t give supply chain workers a voice. It’s a film about looking. It takes its name from a town in the British county of Kent, which sits on the banks of the River Thames where Joseph Conrad’s Heart of Darkness book begins. You can only watch it in an art gallery when it’s being exhibited. Some commenter are impressed with its intellectual purpose and depth, while others say they need to read the museum brochure to understand what it’s about (e.g. coltan). It seems from what people say that this isn’t an activist film or art work. It’s not setting out to motivate its viewers to understand and to act. But it is, for some, intensely haunting. Maybe you have to be there, watching it in that gallery space, with other people, other art work, the signage, the space, the lighting. This is a space where its viewers to ‘make the necessary connections.’

Page reference: Tom Bollands, Alistair Brouard, Amelia Cozon, James Hornsby, Phoebe Park & Louise Richardson (2024) Gravesend, 2007. followthethings.com/gravesend.shtml (last accessed <insert date here>)

Estimated reading time: 25 minutes.

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iPhone 4CF

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Electronics

iPhone 4CF
A spoof website, press release and direct action by The Yes Men & students from the Parsons New School for Design via the Yes Lab.
Website pages embedded in slideshow above. Original iPhone CF website – www.apple-cf.com – shut down. Now partly available here.

Culture-jammers the Yes Men create a spoof ‘Apple’ website to launch a new iPhone whose ingredients are ‘conflict free’. They announce that you can upgrade your iPhone 4 to the conflict-free version free of charge. Working with students from the Parsons School in New York, they dress up as Apple Store employees and hand out leaflets that encourage shoppers to go inside and upgrade their iPhone to a conflict-free one, at no charge. This is such a brilliant idea, especially with all the recent news stories about a civil war in the Democratic Republic of the Congo where these regular iPhones’ rare earth ‘conflict minerals’ could be sourced. For many, Apple is taking the lead in this highly competitive and fast moving sector. As it always loves to shout about. It’s acting to remove conflict minerals in its supply chains, and inviting its shoppers to come on board as ethical consumers. When the shoppers take their leaflets into the store and are refused their free upgrade… When they realise that a ‘conflict free iPhone’ does not exist… When the Apple Store staff, many of whom were pleasantly surprised that Apple was doing this, realise that some of the people who look like their colleagues may be activists causing trouble… When the police are called in… When the story gets into the press (the whole idea) and Apple is forced to quickly publish a press release denying that a conflict-free iPhone exists… When the Yes Men quickly release a fake Apple press release that explains what the company is (not) doing to remove conflict minerals from its supply chains… When Apple forces the web host for The Yes Men’s fake iPhone 4CF website to take it down within hours… … the knowledge that Apple’s iPhones contain ‘conflict minerals’ has become an international news story. It helps that the Yes Men are highly experienced corporate impersonators (they call this ‘identity correction’). It helps that the carefully planned and often hilarious unravelling of the lies they tell are a magnet for business journalists who often don’t have many fun stories to report. And it helps that this is a positive critique: it’s perfectly possible that Apple could produce a conflict-free iPhone if it put its mind to it. This isn’t a negative, anti-capitalist critique of Apple – although the company seems to respond as if it is – it’s a good idea. They’ve shown what it looks like. How Apple could market it. That shoppers would trade their only iPhones for a conflict-free upgrade. Critics call the activists’ understanding of supply chain sourcing and the war in the DRC simplistic, but this prank kickstarts a debate which – years later – saw the production of conflict free smartphones. We plan to add a page to followthethings.com about the most famous of these – the Fairphone – in due course.

Page reference: Jack Parkin (2018) iPhone 4CF. followthethings.com/iphone-4cf.shtml (last accessed <insert date here>)

Page also available in Finnish here (coming soon)

Estimated reading time: tbc minutes.

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A Global Positioning System

followthethings.com
Electronics | Home & Auto

A Global Positioning System
A art work / animated film created by Melanie Jackson, first exhibited at the Arnolfini Gallery, Bristol, UK.
Two screengrabs from the film are featured above. Watch it in full on the artist’s website here.

If you’re interested in finding out who makes your stuff, it’s important to make a strategic choice about what stuff is best to follow. Artist Melanie Jackson makes an excellent choice – what better to guide your way than the technology that helps to guide your way. An in-car GPS Navigation Assistant. The kind of device you could buy in the 2000s to stick to your dashboard. Type in the destination, and it would help you on your way, showing the route on screen. She gets some funding for a trip to China to visit a factory where they are assembled. But this isn’t anything like enough of the story of this thing. She looks into its in many many ingredients, and finds out where and by whom they are sourced. She reads news stories, collects photographs, and turn to drawing to bring all of these connections together into a 12 minute animated film. There’s something magical about animation. It’s obvious that animation is not an objective account of the life of a thing, but something that’s been imagined and made. Animation allows the complexities of trade to be conveyed in a way that would otherwise be impossible either because the scale of the task would be too enormous, or because permission would not be granted to access the industrial sites that matter. There’s a powerful argument that’s made about ‘follow the thing’ research that things can be – for these reasons – ‘unfollowable (see Hulme 2017). But animation – and other creative approaches to thing-following (click the ‘make the hidden visible’ tactic button) – provide means to work around this. This is a mind-blowing film. Its amazing what you can learn in 12 minutes!

Page reference: Ian Cook et al (2024) A Global Positioning System. followthethings.com/a-global-positioning-system.shtml (last accessed <insert date here>)

Estimated reading time: 20 minutes.

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The First Ever Pacemaker To Speak For Itself

followthethings.com
Health & Beauty

The First Ever Pacemaker To Speak For Itself
Undergraduate coursework made and recorded by Jennifer Hart
Images of the pacemaker and packaging submitted is in the slideshow above, the song is embedded below.

The students’ first task in the ‘Geographies of Material Culture’ module at the University of Exeter is to make a personal connection between their lives and the lives of others elsewhere in the world who made the things they buy. These are the people who help you to be you, followthethings.com CEO Ian tells them. So choose a commodity that matters to you, that’s an important part of your identity, that you couldn’t do without. Think about its component parts, its materials, and what properties they give to that commodity and your experience of ‘consuming’ it. Student Jennifer Hart feels guilty about the conflict minerals in her mobile phone. Then she finds that the heart pacemaker her mum is having fitted also contains those minerals. It’s a lifesaving operation. How can she reconcile her mum’s suffering and that of these minerals’ miners? How best can she express her feelings about this technological object? By making a pacemaker that knows what she knows, feels what she feels, and can sing about it. A pacemaker that can express a huge thank you.

Page reference: Jennifer Hart, J. (2014) The First Ever Pacemaker To Speak For Itself. followthethings.com/pacemaker.shtml (last accessed <insert date here>)

Estimated listening & reading time: 10 minutes.

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Phone Story

followthethings.com
Electronics

Phone Story
An iPhone, iPod Touch & iPad game created by Paolo Pedercini & Michael Pineschi for Molleindustria in partnership with the Yes Lab.
Banned from the App Store. Google Play archived page here. Play online here. Game website here.

Imagine you’re on Apple’s App Store looking for a new game to play on your iPhone or iPad in September 2011. You see one called Phone Story. Its levels show how your iPhone or iPad were made. The rare metals that make them work so quickly – like Coltan – are extracted from the soil in the Democratic Republic of The Congo by children. The devices are made in a factory in China where the regime is so relentless that workers jump to their deaths from the roof. When a new model comes out, people queue for days and it seems they would run across a busy highway to get to the store before someone else. And then there’s all the e-waste that is generated when the phones that are replaced get thrown away. So, how do you progress through the levels? You’re a soldier who has to bash kids on the back of the head if their Coltan-digging slows. You’re ambulance crew trying to catch workers trying to jump to their deaths from the factory roof. You get the picture. This ‘first anti-iPhone iPhone game’ is hilariously cruel, tasteless, offensive, meta. But it’s 100% based on what’s happening in Apple’s supply chain right now. And what’s more offensive: the game or what it depicts? 901 people pay 99cents and download it. But it’s only available for 4 days, before Apple remove it. People speculate. How on earth did it get there in the first place? And what does its removal mean for free speech? Phone Story went viral as the ‘game Apple didn’t want you to play’. But, you could still play it on your Android phone or computer. You can still do the latter, here. How well would you want to do? What does it mean to get a high score?

Page reference: Eeva Kemppainen, Charlotte Edwards, Toby Bain, Wilhelm Wrede, Sophie Biddulph & Jamie Hall (2012) Phone Story. followthethings.com/phonestory.shtml (last accessed <insert date here>)

Estimated reading time: 46 minutes.

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