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A Global Positioning System

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Electronics | Home & Auto

A Global Positioning System
A art work / animated film created by Melanie Jackson, first exhibited at the Arnolfini Gallery, Bristol, UK.
Two screengrabs from the film are featured above. Watch it in full on the artist’s website here.

If you’re interested in finding out who makes your stuff, it’s important to make a strategic choice about what stuff is best to follow. Artist Melanie Jackson makes an excellent choice – what better to guide your way than the technology that helps to guide your way. An in-car GPS Navigation Assistant. The kind of device you could buy in the 2000s to stick to your dashboard. Type in the destination, and it would help you on your way, showing the route on screen. She gets some funding for a trip to China to visit a factory where they are assembled. But this isn’t anything like enough of the story of this thing. She looks into its in many many ingredients, and finds out where and by whom they are sourced. She reads news stories, collects photographs, and turn to drawing to bring all of these connections together into a 12 minute animated film. There’s something magical about animation. It’s obvious that animation is not an objective account of the life of a thing, but something that’s been imagined and made. Animation allows the complexities of trade to be conveyed in a way that would otherwise be impossible either because the scale of the task would be too enormous, or because permission would not be granted to access the industrial sites that matter. There’s a powerful argument that’s made about ‘follow the thing’ research that things can be – for these reasons – ‘unfollowable (see Hulme 2017). But animation – and other creative approaches to thing-following (click the ‘make the hidden visible’ tactic button) – provide means to work around this. This is a mind-blowing film. Its amazing what you can learn in 12 minutes!

Page reference: Ian Cook et al (2024) A Global Positioning System. followthethings.com/a-global-positioning-system.shtml (last accessed <insert date here>)

Estimated reading time: 20 minutes.

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Life Of A Bullet

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Security

Life Of A Bullet
Opening credits to the movie ‘Lord Of War’ directed by Andrew Niccol with visual effects supervisor Yann Blondel.
Opening credits embedded above. Search online to watch them here. Stream the full movie here.

Imagine you could literally follow a thing, from the thing’s own point of view – like a video game – from its sites of production to its sites of consumption and maybe beyond. The opening credits of a Hollywood movie starring Nicholas Cage do just this. Set to Buffalo Springfield’s 1960s counterculture song ‘For what it’s worth (stop, hey what’s that sound)’, Lord of War begins by following the life of a bullet from a piece of sheet metal in a Ukrainian arms factory to a bullet flying out of an AK-47 assault rifle in streets of a Sierra Leone gunfight. Along the way it’s handled by lots of different people connected through its supply chain. At the end of its life, it serves its purpose by entering the forehead of a child soldier. This is when the song abruptly stops and the screen goes black. It’s catchy, bleak and brutal. But a bullet cannot be followed like this IRL. You need some research, an imagination and some heavy duty CGI expertise: like visual effects supervisor Yann Blondel’s. At followthethings.com this example has achieved a cult status. It’s like a foundation stone in the follow the thing genre. We keep coming back to it. Not only is this 3 minutes of GGI animation the best part of the movie (many commenters agree with us on that). It’s also the most brutally clear ‘follow the thing’ example we’ve found. Plus, it’s provoked the wildest discussions we have found about anything featured ion our site. Some discussion is are about the evils of the arms trade, and its undertones of colonialism and racial capitalism. But there are so many other perspectives. Some seem to have experience of shoot-em-up POV video games, others seem to have experience with real guns and ammunition, while still others seem to have an apparently deep knowledge of CGI animation, and more besides. Read the comments we’ve arranged below to see what we mean. If you’re a budding trade justice activist and you want to provoke enthusiastic discussion with your work, maybe this is the example to dig into. But, if you want that discussion to be focused on trade (in)justice, maybe it’s not. The movie, and the iconic opening scene that we’re talking about here, do get caught up in an international campaign to regulate the arms trade alongside another example we’ve researched (check here). But that doesn’t seem to have been the intention at the start.

Page reference: Ian Cook et al (2019) Life Of A Bullet. followthethings.com/pipetrouble.shtml (last accessed <insert date here>)

Estimated reading time: 50 minutes.

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The Luckiest Nut In The World

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Grocery

The Luckiest Nut In The World
An animated film written, produced & Directed by Emily James for Fulcrum TV, broadcast in the UK on Channel 4’s Alt-TV series.
Film embedded in full above. Search online for shorter versions and versions with subtitles here.

Who better to explain the rules of international trade than a commodity that has seen it all? An American peanut who wears a stetson hat, plays the guitar, and sings songs about the rules of world trade that work in his favour. Along the way he enlists help from experts and from public information films. Yes, he’s the ‘luckiest nut in the world’ and, as he learns about other less lucky nuts around the world (groundnuts in Senegal, cashew nuts in Mozambique, and brazil nuts in Bolivia), he finds out that it doesn’t have to be this way. All of the world’s nuts – and the people and economies that could benefit from growing and selling them – could be just as lucky is the rules governing world trade weren’t stacked against them. Filmmaker Emily James uses animation to do the impossible: to make these rules, and the inequalities they help to create, not only understandable but entertaining. The film becomes a hit with school teachers. Some of their students say they’re bored with its content, but others say they can’t help humming the songs, mouthing their WTO lyrics. It’s a catchy way to learn some pretty boring but important information about hope the world works (and years before Horrible Histories began). This is an early example of animated film doing what and academic cook or a documentary films cannot. In this case, making abstract content accessible, making the hidden visible, and explaining trade injustice to wider publics in an engaging – funny, weird, you name it – way. ‘What would commodities tell us about their lives if they could talk?’ is an intriguing question that’s answered in some of the earliest follow the thing ‘it-narrative’ writing [see our page on a 1760 travel novel written by a coin here]. ‘What would a commodity sing about its life if it could … um … sing?’ is a question answered, in our experience, only by this film. Thank you Emily.

Page reference: Ian Cook et al (2011) The Luckiest Nut In The World. followthethings.com/the-luckiest-nut-in-the-world.shtml (last accessed <insert date here>)

Estimated reading time: 19 minutes.

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Ilha Das Flores

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Grocery | Money & Finance | Recycle my waste

Ilha Das Flores (Island Of Flowers)
A short film written, directed and produced by Jorge Furtado for Casa de Cinema de Porto Alegre, Brazil.
Embedded in full above. Search online to watch the film here. In Portuguese with English subtitles.

It sounds simple: filmmaker Jorge Furtado follows the life of a tomato from Mr Suzuki’s tomato field to a garbage dump ‘on the Island of Flowers’ in Porto Alegre, Brazil. Here, the rotten tomatoes binned in shoppers’ kitchens are selected to feed the local pigs. The leftovers are scavenged by local people who have queued for the chance. But, this no ordinary film. Its footage doesn’t always seem ‘real’. Its voiceover is eccentric but is delivered in monotone. It’s like an economic geography lecture – or a public information film – that’s been made for an audience visiting Planet Earth for the first time. It explains what a human being is, and what the function of money in capitalism is, for instance. It’s full of human beings whose tomato-connected lives audiences can learn a little bit about. It’s a collage made from quick cuts between filmed scenes, found media and ideas. There seem to be so many tangents. But, together, they gradually build a powerful argument that, ultimately, trashes the way that capitalism values people, animals and the environment. Humans who watched it called it a beautiful, hilarious and deeply troubling masterpiece. You’ll have to watch it to believe it. Maybe two or three times. It’s only 13 minutes long. It’s the only example of trade justice activism that we have found that follows a thing from the beginning to the end of its life. And it decentres the stereotypical shopper in fascinating and eccentric ways. But what is Jorge Furtado trying to achieve? What are his cultural reference points? Why is this highly political film presented as a kind of weird joke?

Page reference: Maura Pavalow (2025) Ilha das Flores. followthethings.com/ilhadasflores.html (last accessed <insert date here>)

Estimated reading time: 68 minutes.

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Simpson’s couch gag (series 22, episode 3)

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Fashion | Gifts & Seasonal

Simpson’s couch gag (series 22, episode 3)
An animated ‘couch gag’ intro to an episode of The Simpson’s directed by Banksy & produced by Matt Groening for 20th Century Fox.

Every episode of The Simpsons opens with a ‘couch gag’. The one in episode 3 of series 22 is guest-directed by the British graffiti artist Banksy. Starting as usual with a tour of Springfield which ends with the Simpson family sitting on their couch in front of the TV, it then takes viewers into the unbelievably exploitative South Korean sweatshops where the show’s animators work and Simpsons merchandise – including t-shirts, toys and DVDs – is produced. This gag clearly doesn’t show exploitation that’s happening along 20th Century Fox’s real world supply chains. Ranks of animators don’t work in grim and grimy sweatshop conditions with child labourers, rats and toxic chemicals. Unicorns don’t punch the holes in their DVDs. And the tongues of severed dolphin heads don’t lick the tape that seals warehouse boxes. The animators pointed this out afterwards. So what was Banksy trying to say? Lots of people speculated online.

Page reference: Will Davies, Thomas Edwards, Joseph Englert, Chris Henshall, James Osbaldeston, Jack Parkin, Michael Swann & Aidan Waller, (2018) Simpson’s couch gag (series 22, episode 3). followthethings.com/simpsons-couch-gag.shtml (last accessed <insert date here>)

Estimated reading time: 32 minutes.

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