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Fashion Transparency Trump Card Game

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Back to school

Fashion Transparency Trump Card Game
A card game developed by Ian Cook et al for originally for the Fashion Revolution (2014) and Fashion Revolution Brazil (2020)
Fashion Revolution Brazil’s instagram game video & YouTube Programa Educacional Jovens Revolucionários video embedded above. Resources available below. This page is an edited and updated version of posts originally published on the followthethings.com blog here.

When trade justice organisations produce numerical data about corporations’ ethical, sustainability or transparency there’s an opportunity to make this data accessible to students in the form of a Trump Card game that they can make and play with their own possessions. The initial idea for this game came from students taking the ‘Geographies of Material Culture’ module that’s behind the followthethings.com website (see our demo cards here and some cards made and played by students at Bath Spa University here). What’s presented below are a set of blank cards and an ongoing, updated set of data that your students could work with now. This game is an excellent ice-breaking activity to engage students in discussions of the pay and conditions of the people who make their clothes. It’s also a good way to encourage discussion of the terms that are being played with (what’s good ‘governance’ for example?) and to appreciate how corporations can and do make different amounts of effort to create a more ethical and sustainable economy (with limits). This game can be made and played by any group of people trying to learn the basics and/or intricacies of Ethical Trade and Corporate Social Responsibility.

Page reference: Ian Cook et al (2025) Fashion Transparency Trump Card Game. followthethings.com/fashion-transparency-trump-card-game.shtml (last accessed <insert date here>)

Estimated reading time: 15 minutes.

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Made in Dagenham

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Home & Auto

Made In Dagenham
A docu-drama directed by Nigel Cole and produced by Stephen Wooley & Elizabeth Karlsen for HanWay Films & Lipsync Productions.
Trailer embedded above. Available to watch in full on Box of Broadcasts (with institutional login) here. Search online for streaming options here.

In 1968, a group of 187 women sewing car seat covers at a Ford factory in the UK go on strike for equal pay. The work they do isn’t considered by the company to be ‘skilled’. So they get paid less than their officially ‘skilled’ male colleagues doing the same kind of work. Their strike action leads to the passing of equal pay legislation in the UK and overseas. In 2003, film producer Stephen Woolley is in his car listening to a radio show called The Reunion. It brings together people who lived through important historical events to talk about them. The episode that’s on brings together the women involved in this strike action forty years after it took place. Now in their 70s and 80s, he finds the way that they tell their story irreverent, hilarious, colourful and inspiring. He laughs his head off and is hooked. He’s never heard this story before. And they’re such characters! He wants to make a film about their struggle. But is it possible to make a mainstream movie that celebrates women’s involvement in successful strike action and legislative change? Despite a lack of industry interest in funding a movie about such serious topics, the answer is yes. The timing is right in the wake of the 2008 banking crisis and with the UK’s new Equality Act passing into law. The filmmaking team meets and interview the women, and create a central character who sums up the spirit of them all. Made in Dagenham is a hit. It brings an important turning point in the UK’s labour rights history to public attention. Audiences are moved to tears. This strike ‘was the spark that lit a flame that burns to this day’ says one commentator. Another calls it ‘a political movie that’s full on fun’. Some complain that it waters down the politics and overemphasises the fun. But it inspires some women who watch it to make their own claims for equal pay. There’s still along way to go on this issue. The strikers appear in the film’s credits. The fact that it’s based on real events is very clear. But what can a docu-drama do that a documentary cannot? For one thing, it has unhindered ‘access’ to all of the people involved in the story. In real life, some may refuse to take part.

Page reference: Sarah Brown, Izzy Brunswick, Julia Nientiedt, Alistair Wheeler, Camilla Windham & Becky Woolford (2013) Made in Dagenham. followthethings.com/made-in-dagenham.shtml (last accessed <insert date here>)

Estimated reading time: 40 minutes.

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Gold Farmers

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Money & Finance

Gold Farmers
A documentary film written & directed by Ge Jin
Trailer embedded above. Search here for the whole film (sometimes uploaded in parts) online.

Travelling between China and USA, filmmaker Ge Jin talks to men who play Massive Multiplayer Online Role Playing Games (MMORPGs) like ‘World of Warcraft’ and ‘Lineage’. Its players in the USA sometimes exchange real dollars for the game’s online currency in order to pay for extra game features like swords or amulets. They could earn online currency themselves in-game but, instead, talk about buying it. But that currency is produced and sold by Chinese men who play the same games all day in ‘gold farms’ to make a meagre living. Their places of work are described as ‘virtual sweatshops’ where they earn and sell virtual money through the labour of online game-play. But – unlike most – these producers and consumers meet and interact (albeit online, in the games that they play). They inhabit in the same online worlds, but as consumers and workers, buyers and sellers. This documentary film is an early example of ‘follow the thing’ activism focused on a digital commodity. So what do these players imagine and know about one another? How is one’s enjoyable leisure time activity affecting another’s full time work?

Page reference: Jack Parkin (2012) Gold Farmers (taster). followthethings.com/gold-farmers.shtml (last accessed <insert date here>)

Estimated reading time: 11 minutes.

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